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FogScape - Localized Volumetric Fog

DF Productions - Visual Effects - Apr 19, 2022

A library of volumetric textures and materials that can be used to generate localized volumetric fog effects

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

TRAILER

NOTE: This product is a part of CloudScape: Volumetric Cloud Library available HERE

FogScape is a standalone offering of our localized Volumetric Fog solution found in CloudScape: Volumetric Cloud Library!

As such users will have access to the same library of over 50 volumetric textures to be used as well as a Master Material that allows users to apply these textures as a part of Unreal's volumetric fog solution. Using these users can have specific looking fog in a localized manner allowing for some great artistic control and visuals!


Please note that these are meant to be used as fog and not clouds (that's what CloudScape is for) the volumetric fog by default has a fairly limited draw distance and does not support some of the more advanced light scattering and self-shadowing visuals of clouds.

Technical Details

Features:

  •  1 BP Actors - for Volumetric Fog actor with additional parameters exposed
  •  53 Volumetric Cloud Textures
  •  13 Volumetric Tillable Noise Textures

Number of Materials: 1 + 2 Instances

Number of Textures: 73

Number of Blueprints: 1

Supported Development Platforms: Windows PC

Documentation

Important/Additional Notes:

> In UE5 Raytraced shadows do not work on volumetric fog so you will need to disable these to get proper shadows

> Again the volumetric fog by default has a limited draw distance so it is meant for up close visuals

> The fake self shadow needs a directional atmospheric light to work properly

> Volumetrics will only display correctly in projects with Shadow Quality settings set to High or higher