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Flying AI Movement and Behaviors

Jackson's Games - Oct 27, 2021

Customizable flying AI movement and Behavior Trees setup in 4 minutes

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Add the Flying AI Component to your AI, select a Behavior Tree, and you're good to go.

Preset behaviors include:

  • Patrolling preset points
  • Random 3d roaming
  • Player chasing

You can also build your own flying AI Behavior Tree using the Flying Move To node :)

Setup tutorial:

Technical Details


  • Single component which can be dropped onto any character to turn it into Flying AI
  • Demo Behavior Trees include Random Roaming, Patrol Point, and Player Chase
  • Can build your own Behavior Trees using simple modular Tasks such as "Flying Move To"
  • Collision detection and avoidance built into Behavior Tree Tasks (no pathfinding)
  • Customizable settings include: Destination Tolerance, Max Velocity, Direction Alpha (how quickly they turn), Speed Alpha (how quickly they accelerate), Rotation Alpha (how quickly they rotate)

Number of Blueprints: 4 (three demo Flying AI Characters and the Flying Movement Component)

Network Replicated: Yes

Supported Development Platforms: Windows

Documentation: See video above