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lin fu hou - Code Plugins - May 29, 2024
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Vivid fish simulation algorithm

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

An algorithm that simulates the performance of a shoal of fish according to simple rules, where each fish is a separate entity, intended to represent the vivid effects of the algorithm itself, but uses example code instead of calculations by a computer shader.

Technical Details


Open "Map_Demo" In folder "AnimatedPondFish" to Play;

use "BP_BoidManager" To Spawn Fish;

In "BP_Boid" You can Change behavioral of settings

MoreInfo in:FlyBoidSystem.doc

Code Model:

  •  FlyBoidSystem (runtime)

Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated:(No)

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Example Project: Included