Low poly creature, rigged, skinned, animated, has its own AI
An unusual fly monster created for video games. The fly has its own sandbox, navigation system, can walk, fly, be annoying, track the enemy and attack.
Fly's actions are based on randomness, allowing it to be unpredictable.
Fly has many settings that allow you to quickly match it to your project.
Added sounds of a fly flying. All sounds are integrated into Fly character blueprint.
A new group of settings has been added -sound settings- where you can change tone (pitch) of the flight sound. Changing the Min and Max settings you will change the dynamics of the flight sound
Rigged to Epic skeleton: No
Number of Animations: 13 animations + 9 montages + Anim_BP
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 10513
Number of Materials and Material Instances: 2 (Fly and Wings)
Number of Textures: 9
Texture Resolutions: 4096
Supported Development Platforms:
Documentation: Tech info