FluidNinja VFX Tools

Andras Ketzer - Sep 25, 2019

Bake fluidsim to Flipbooks and Player Materials. Drive Niagara and Volumetric systems with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

User Manual / Tutorial Vids / Showcase Vids / GIFs / Niagara / RayMarching / Twitter / Discord / Issues


Welcome to NinjaTools 1.7 - a baking toolkit for Unreal Editor 4 & 5, designed to keep the whole process

of VFX creation inside Unreal, encouraging users to build their own library of effect assets.


Get a free copy for testing at: Ninja Community Discord / Student Version

For responsive (non-baked) real time fluid simulation, see NinjaLIVE

For standalone Flipbook player, see NinjaPLAY

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Technical Details


Tools

  1. Fluid simulator with real-time view ports and preset management
  2. Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
  3. VolumeSmoke, VolumeCloud and VolumeFog setups to drive volumetrics with flipbooks (Ninja v1.5-1.6)
  4. Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
  5. Flowmap and VectorField creation tools
  6. Blueprint functions for managing NiagaraSystems and RayMarching
  7. Demo levels with 100+ use cases for stylized and realistic VFX


Input

Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation


Output

Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data


Featuring

  • UE5 compatibility
  • Real time, parameter controlled fluid simulator with density and velocity output
  • Atlas map and image sequence baker, generating Texture assets and Vector Field data
  • Tiling, Looping baked data, ready to cover large areas
  • Material generator to automatically embed the baked assets
  • Niagara Modules to sample the baked data
  • Niagara Base Emitters / Systems and Blueprints to showcase various setups
  • A library of tutorial and sample VFX assets (fire, smoke, plasma, explosions)
  • Two hours of tutorial videos and 60+ pages of know-how / documentation in 3 PDFs

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