Bake fluidsim to Flipbooks and Player Materials. Drive Niagara and Volumetric systems with fluid data. Create stylized and realistic fire, smoke and clouds. Make your own VFX assets, inside Unreal.
Welcome to NinjaTools 1.6 - a baking toolkit for Unreal Editor, designed to keep the whole process
of VFX creation inside Unreal, encouraging users to build their own library of effect assets.
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone Flipbook player, see NinjaPLAY
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data