Bake real-time fluid simulation to Flipbooks and Player Materials. Drive Niagara with fluid data. Create stylized and realistic fire, smoke and fluids. Make your own VFX assets, inside Unreal.
User Manual / Tutorial Videos / GIFs / Niagara / RayMarching / Twitter / Issues
Welcome to NinjaTools 1.41 - a baking toolkit for Unreal Editor, designed to keep the whole process
of VFX creation inside Unreal, encouraging users to build their own library of effect assets.
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone Flipbook player, see NinjaPLAY
.
Tools
Input
Niagara and Cascade particles, Bitmaps and a Painter are providing initial conditions for the simulation
Output
Flipbooks, Flowmaps, VectorFields and ready-to-use Container Materials embedding baked data
Featuring
.