Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more]
The Flocking Behaviour System is a tool to quickly and easily add a flock of entities into a scene to simulate the flocking behaviour. For example, a flock of birds, a school of fish, a swarm of bees, etc.
Supported Engine Versions
4.21 - 4.27
This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.