Free City Park Environment Collection now available

Fix This! - The advanced TODO system for C++ and Blueprints projects

Mr.Fox and Friends - Dec 3, 2018
9
3.67 out of 5 stars(9 ratings)
  • 67%
  • 0%
  • 0%
  • 0%
  • 33%

Useful editor tool created for everyone who needs to make todos on both level and Blueprints in a easy way.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.24
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

READ ME: I'm not making support for the plugin momentary. I'm just a one guy with work and family and this is my side project. This project gets funding from Epic Mega Grants and I'm hard working on the improved, stable and feature-full version. You can follow my progress here: https://github.com/alexhajdu/fix_this

Please consider buying the plugin later. Apologies to you who are having some issues. Thanks for understanding. Alex


Fix this! is an advanced TODO system for your Blueprint and C++ project.

Leave visual notes right in the level for your teammates. Create todos from comments and keep track of all your comments in your whole projects. Get the whole picture of what needs to be done in your project.


FEATURES

  • Create tasks in your blueprints or in the level
  • Explicitly define path to your blueprints. The plugin will not crawl unecessary 3rd Party folders where you are not expecting todos anyway
  • One click to find and focus to a task in the level or to comment in the blueprint
  • Keep track of all tasks with a well designed detailed list
  • Sort list by priority or date created
  • Works for pure Blueprints or C++ projects


SUPPORT

📹 https://youtu.be/5OI5-ibnpgU, https://youtu.be/YHrOzj2uNow


Technical Details

Dear visitor

the plugin is live and I plan to update it regularly, don't worry! I've many great features in the pipeline, you can follow the progress on GitHub ( link above ). For feature requests and ideas please use the GitHub too.


  • Supported Target Build Platforms: Windows
  • Supported Unreal Versions: 4.20 - 4.24