First Person Longsword

Hammerhead - Animations - Feb 13, 2020

A set of 31 first-person animations for 2-handed swords.

  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

VIDEO PREVIEW

This is a set of 31 hand-crafted animations for first-person longswords or other 2-handed swords.


- Includes AnimBP

- Each attack is split into Start, Hold, and Release animations to allow charging attacks

- Basic player controller based on the UE4 First Person template included

- AnimBP is set up to allow certain attacks to string together seamlessly

- Placeholder longsword mesh included


Please note that these animations are for first-person use only. They are staged to look best from a specific first-person camera angle, meaning things that happen off-screen may not look natural! Additionally, only the arms are animated.


Also check out my other first-person animation sets!

First-Person Sword and Shield

First-Person Mage


Animations:

Unsheathe

Sheathe

Idle

IdleVariation

Walk_Additive

Sprint_Additive

Jump_Start

Jump_End

Fall

Block_Start

Block_Loop

Block_End

Block_Walk_Additive

Block_Sprint_Additive

Block_Jump_Start

Block_Jump_End

Block_Fall

Block_Shove

Block_Impact

AttackOverhead_Start

AttackOverhead_Hold

AttackOverhead_Release

AttackRight_Start

AttackRight_Hold

AttackRight_Release

AttackLeft_Start

AttackLeft_Hold

AttackLeft_Release

AttackStab_Start

AttackStab_Hold

AttackStab_Release

Technical Details

Features: First-person animations for longswords / 2-handed swords

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Number of Animations: 31

Animation types: In-Place

Supported Development Platforms: Windows

Windows: Yes

Mac: Untested

Documentation: N/A

Important/Additional Notes:

- The sword attaches to the SwordSocket on the ik_hand_gun joint.

- The default socket position assumes the origin of your sword mesh is at the center of its handle. If this isn't true for your mesh, the socket's Relative Location can be adjusted.

- If you're building your own player controller, the first person arms mesh should be parented to the camera and should be offset -165 below the camera on the Z-axis

- Source FBX files are located in Content\FirstPersonLongsword\SourceFiles

- This animation set is provided as a stand-alone project because it depends on Input events defined in the project's settings. The assets can be easily migrated to another project by right-clicking the FirstPersonLongsword folder in UE4 and selecting "Migrate". Just make sure you set up the Input events in your project or the blueprints won't work properly!