A set of 31 first-person animations for 2-handed swords.
This is a set of 31 hand-crafted animations for first-person longswords or other 2-handed swords.
- Includes AnimBP
- Each attack is split into Start, Hold, and Release animations to allow charging attacks
- Basic player controller based on the UE4 First Person template included
- AnimBP is set up to allow certain attacks to string together seamlessly
- Placeholder longsword mesh included
Please note that these animations are for first-person use only. They are staged to look best from a specific first-person camera angle, meaning things that happen off-screen may not look natural! Additionally, only the arms are animated.
Also check out my other first-person animation sets!
Animations:
Unsheathe
Sheathe
Idle
IdleVariation
Walk_Additive
Sprint_Additive
Jump_Start
Jump_End
Fall
Block_Start
Block_Loop
Block_End
Block_Walk_Additive
Block_Sprint_Additive
Block_Jump_Start
Block_Jump_End
Block_Fall
Block_Shove
Block_Impact
AttackOverhead_Start
AttackOverhead_Hold
AttackOverhead_Release
AttackRight_Start
AttackRight_Hold
AttackRight_Release
AttackLeft_Start
AttackLeft_Hold
AttackLeft_Release
AttackStab_Start
AttackStab_Hold
AttackStab_Release
Features: First-person animations for longswords / 2-handed swords
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 31
Animation types: In-Place
Supported Development Platforms: Windows
Windows: Yes
Mac: Untested
Documentation: N/A
Important/Additional Notes:
- The sword attaches to the SwordSocket on the ik_hand_gun joint.
- The default socket position assumes the origin of your sword mesh is at the center of its handle. If this isn't true for your mesh, the socket's Relative Location can be adjusted.
- If you're building your own player controller, the first person arms mesh should be parented to the camera and should be offset -165 below the camera on the Z-axis
- Source FBX files are located in Content\FirstPersonLongsword\SourceFiles
- This animation set is provided as a stand-alone project because it depends on Input events defined in the project's settings. The assets can be easily migrated to another project by right-clicking the FirstPersonLongsword folder in UE4 and selecting "Migrate". Just make sure you set up the Input events in your project or the blueprints won't work properly!