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First Person Archery

Kelint - Blueprints - Sep 21, 2017
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3.86 out of 5 stars(29 ratings)
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First Person Archery Blueprints.

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  • Supported Platforms
  • Supported Engine Versions
    4.17 - 4.23, 4.25 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Preview


Video

Bow Grip Update


Discord:

https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)


Migration to existing project:

In Project settings of FirstPersonArchery, Export Input, Collision and Physics as .ini files using the top right button. Import them to your own Project Settings for each of the categories. (This will overwrite the settings for the category, so you may need to add them manually if you have your own Inputs/Collision/Physics)


Then migrate the First Person Archery content to your projects content folder:

https://docs.unrealengine.com/5.2/en-US/migrating-assets-in-unreal-engine/


First Person Archery Blueprints


Features:

4 bow examples:

Primitive

Modern

Demonic

Alien


Bow Variables:

Bow Mesh

Bow Materials

String Material

Bow Damage

Arrow Speed

Mobility

Aim Mobility Multiplier

Sprint Mobility Multiplier

Reload Speed

String Thickness

Pullback Distance

Pull Speed


Arrow Variables:

Arrow Mesh

Additional Arrow Damage

Arrow Fall Speed

Penetration Power

Penetration Offset

Trail Particle

Trail Color

Trail Duration


Bow and Arrow pickups

Targets and Target course creation

Targets include material examples


Bow Animations:

Draw

Idle

Land

Midair

Reload

ShootHeld

Sprint

Walk

Withdraw

Note: These animations are intended to work with TwoBone IK/Grip Poses.


Meshes:

Bows for each class

Arrows for each class

Tree

Rock

Grass

Target

Technical Details

Engine Compatibility: 4.17

Intended Platform: Windows

Platforms Tested: Windows

Gamepad Support: Yes

Uses Epic skeleton: Yes

Scaled to Epic skeleton: Yes

Documentation Included: Overview Map