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FirebaseKit - Crashlytics solution for mobile games

Manufractal Studio - Jan 5, 2021
Not Yet Rated

Automatically gather mobile crash reports to track and resolve errors, improve the quality of your product.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

FirebaseKit is UE4 plugin that lets you use Firebase functionalities in your games easily!

Be aware of the issues your players face.

Automatically gather crash reports to track and resolve errors, improve the quality of your product.

Technical Details


  • Gather and process mobile crashes automatically via Firebase Crashlytics
  • Automatically send symbols during build process (with settings for selection which build type should upload symbol files)
  • Supports both IOS and Android
  • Supports both Shipping and Non-Shipping build types
  • Has both C++ code and Blueprints interface
  • No need to modify engine
  • No need to have source engine version
  • Supports engine since UE4.24 (both platforms) (for different versions (like 4.23 or 4.22) please contact us)
  • More features to come! (please note that price may go up with additional features)

Code Modules:

  •  FirebaseKit [Runtime]

Number of Blueprints: 0

Number of C++ Classes: 7

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: IOS and Android


Important/Additional Notes:

Right now plugin features are focused on Crashlytics core.

If you need plugin for different engine version please contact us before purchase.

We cannot add official support for older versions (Marketplace rules limits us to last three versions since initial submission), but we had 4.22 and 4.23 projects tested and ready to submit. If you would like to use them - please contact us. ( )