Easy access of files & directories and delete or load them in runtime
This Plugin is fully functioning in UE5 EA. Unfortunately I cannot set it live for this engine version. Simply copy over the plugin folder and rebuild the project from source.
NOTE: Documentation, Example Project & Tutorial are in the works!
This plugin is still in development and gets extended with each update, therefor the price will change as much more functions get added to the plugin.
Either if you need to load a specific file at runtime (i.e. loading in a json file), delete directories or specific files or simply read/write to a txt file, this plugin gives you access to these functions in C++ & Blueprint.
Error Messages will be written to the log so you can check for easier debugging.
All functions are widely accessible (in C++ and blueprint) and commented.
Number of Blueprint Nodes: 8
Number of C++ Classes: 1 [FileManagerLib ]
Network Replicated: No
Supported Development Platforms: PC (Win)
Supported Target Build Platforms: Win64, Win32 (tested)
Important/Additional Notes: I will support older engine versions if requested.