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File Access Library

Pixeltale Motion - Code Plugins - Oct 24, 2021
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Easy access of files & directories and delete or load them in runtime

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin will get its final update end of June.



DESCRIPTION


Either if you need to load a specific file at runtime (i.e. loading in a json file), delete directories or specific files or simply read/write to a txt file, this plugin gives you access to these functions in C++ & Blueprint.

Error Messages will be written to the log so you can check for easier debugging.


All functions are widely accessible (in C++ and blueprint) and commented.

Technical Details

Features:

  • V1.0: Get Filenames in Directory, Delete Directory, Delete File(s), Read/Write To File
  • All functions are useable in blueprint & c++ and in any object


Code Modules:

  •  FileManagerLib (Runtime)


Number of Blueprint Nodes: 8

Number of C++ Classes: 1 [FileManagerLib ]

Network Replicated: No

Supported Development Platforms: PC (Win)

Supported Target Build Platforms: Win64, Win32 (tested)

Documentation: Documentation

Example Project:

Important/Additional Notes: I will support older engine versions if requested.

Tags

FILESLOADFILE MANAGERFILECODE PLUGINACCESSIBILITYEXTENDED FUNCTIONS