This is a template project of a fighting game that can be completely played. Add your favorite stages and characters to create your own fighting game.
This template is a project that allows you to create a fighting game with as little Blueprint editing as possible.
・Latest version : 2nd Generation Ver.1.0
Introduction video of 2ndGen Ver.1.0 (Nov. 1, 2023)
・Playable-Demo (The online mode of the playable demo only supports LAN.)
・These videos explain how to add characters and replace animations.
・How to edit the renewed data table.
・How to edit features added in updates
・Check the manual for how to edit the latest version.
All the textures, sounds, and animations all included in this project.
Includes some infinite blade free assets.
■Select Fighting mode:
Arcade Mode, VS CPU, VS Player and Training Mode can be selected.
Two stage is prepared.
Mannequin is available as samples.
Introduction with sequencer
You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.
you can pause play, resume, Back to the title, retry.
Round result is KO, DoubleKO, Timeover, Ring-out, and Draw.
■Character movement :
Collision control with capsule component
Side step&walk(only 3D)
Various punch&kick and damage animations
Ultra Special move with sequencer
Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.
Input: one or two Gamepad, Keyboard
Network Replicated: (YES)
Supported Development Platforms: Windows: (Yes) Mac: (No)
Character setup with data table has become easier.