This is a template project of a fighting game that can be completely played. Add your favorite stages and characters to create your own fighting game.
This template is a project that allows you to create a fighting game with as little Blueprint editing as possible.
Prices have changed since July 2024.
・Latest version : 2nd Generation Ver.1.0
Introduction video of 2ndGen Ver.1.0
You need to add a plugin to support online mode.
(Jul 15, 2024 Fixed bug) Bug explanation video
・How to play online multiplayer using Steam
・Playable-Demo (The online mode of the playable demo only supports LAN.)
Playable-Demo_2ndGen Ver.1.0[Win 64bit]
・These videos explain how to add characters and replace animations.
How to replace animations for moving
How to replace animations for normal attacking
How to setting for chain-combo
How to setting for special moves
How to setting for other animations
・How to edit the renewed data table.
How to edit the data table for the widget Explanation 1 (Title & Menu, Select Stage & Character)
How to edit the data table for the widget Explanation 2 (Round Result, Pause & Option)
How to edit the data table for the widget Explanation 3 (HP&SP bar, Arcade, Training)
How to edit the data table for the Battlesystem Explanation 4 (Effect&sound)
How to edit the data table for the Battlesystem Explanation 5 (Battle system Detail)
How to edit the data table for the Character Explanation 6 (Energy&Mobility, NormalAttack)
・How to edit features added in updates
・Check the manual for how to edit the latest version.
Other;
All the textures, sounds, and animations all included in this project.
Includes some infinite blade free assets.
Features:
■Select Fighting mode:
2.5D 1on1
2.5D 3on3(Assist)
2.5D 3on3(Non-Assist)
3D 1on1
OPTION
■Select mode:
Arcade Mode, VS CPU, VS Player and Training Mode can be selected.
■Select stage:
Two stage is prepared.
■Select character:
Mannequin is available as samples.
■Play battle:
Introduction with sequencer
You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.
you can pause play, resume, Back to the title, retry.
Round result is KO, DoubleKO, Timeover, Ring-out, and Draw.
■Character movement :
Collision control with capsule component
F&B walk&step
Side step&walk(only 3D)
Jump
Crouch
Various punch&kick and damage animations
Grab&cancel
Guard&reversal
Guard-crush
Stun
Special move
Ultra Special move with sequencer
Counter
Sway&Parring
Change&Assist(only 3on3)
Chain&Aerial-combo
Super Armor
Wall&Ground-bounce
Blocking
Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.
Input: one or two Gamepad, Keyboard
Network Replicated: (YES)
Supported Development Platforms: Windows: (Yes) Mac: (No)
Documentation:
Important/Additional Notes:
Character setup with data table has become easier.