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Female Assassin1

Petros - Characters - Aug 15, 2024
Not Yet Rated

Female Assassin Character with unique design suitable for Fantasy and realistic medieval first and third person games

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Female Assassin Character with unique design suitable for Fantasy and realistic medieval first and third person games.

Main features of this character is beautiness and simulated hair physics.


Youtube video preview: https://youtu.be/i4w7VkW83bE

Technical Details

Features: simulated hair braid tail.

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No - Only Demo animations)

Number of Animations: 7

Animation types (Root Motion/In-place):

Number of characters: 1

Vertex counts of characters:

body 40420 tris

hair 38836 tris

dagger 1200 tris

80454 tris in total

Number of Materials and Material Instances:11 Materials 2 Instances

Number of Textures: 30

Texture Resolutions: (Please list all various texture resolutions)

Hair 4k: AO, ID, Normal, Opacity

Body 2k: BaseColor, Normal, OcclusionRoughnesMetallic

Dagger 2k: BaseColor, Normal, OcclusionRoughnesMetallic


Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: none


Important/Additional Notes:


Contact me: [email protected]



Additional bones:

c_ear_01_l

c_ear_01_r


c_tail_00_x

c_tail_01_x

c_tail_02_x

c_tail_03_x

c_tail_04_x

c_tail_05_x

c_tail_06_x

c_tail_07_x

c_tail_08_x

c_tail_09_x

c_tail_10_x

c_tail_11x


Black images are rendered in Marmoset Toolbag.

Hair braid physics are configured, to enable it, go to your ThirdPersonBlueprint, go to viewport, select character's mesh, in collision sub-menu choose collision preset to collision enabled (query and physics) and check pawn overlap checkbox.


Make sure hair physics bodies are set to simulated, they are by default.


If hair collides with character's collision capsule, selects capsule in viewport and change it collision preset to ignore only pawn.