A Feedback Event Factory is perfect for managing sounds, particle systems, force feedback, camera shakes, time dilation, animations & more...all within a single Blueprint!
Speed up your development process, reduce code/blueprint complexity & never forget to give the player what they deserve again w/ the Feedback Event Factory code plugin! It doesn't matter what type of game you're making, utilizing this plugin will make development for Unreal Engine faster by aggregating settings and control for feedback events (sounds, particle systems, force feedback, camera shake, etc.) into a single spot.
In addition to being a workflow enhancer, the Feedback Event Factory includes unique support like Head/Loop/Tail control for Sounds and allowing developers to specify multiple Particle Systems in a single factory; each with unique attachment settings.
More advanced features include specifying control over whether a Sound or Particle System should only trigger for the player that owns the Feedback Event Factory (e.g. the player firing the weapon) or for all players in a networked multiplayer match.
For a complete overview, view our Advanced Video Tutorial! Additional documentation:
Create & manage the following feedback events:
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No, this would be highly inefficient!
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: In theory, all platforms. Don't have resources for testing them all.
Important/Additional Notes: Masonic Studios is dedicated to supporting this and every other product we release on the Unreal Engine Marketplace. Please don't hesitate to reach out w/ requests for help or more information!