Import Skeletal Mesh assets in runtime
This plugin allows to import skeletal mesh assets in runtime from Autodesk FBX files. You can import new 3d character, or import meshes for skeleton already existing in game. FBX materials are imported as dynamic material instances for specified base material.
The plugin doesn't support LODs.
Video: Youtube
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1 exposed to blueprints
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64
Documentation: [G.Drive]
Example Project: [5.4]
Executable Demo: [ZIP]