This plugin allows to import skeletal mesh assets in runtime from Autodesk FBX files. You can import new 3d character, or import skins for a skeleton already existing in game.
Note: the plugin doesn't import textures and materials and doesn't create physics assets. Currently, it doesn't import morph targets.
Video: YouTube
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1 exposed to blueprints
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64
Documentation: [G.Drive]
Example Project: [4.26]
Executable Demo: ZIP