FBX Skeletal Importer

Yuri N Kalinin - Code Plugins - Jan 25, 2021

Import Skeletal Mesh assets in runtime

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin allows to import skeletal mesh assets in runtime from Autodesk FBX files. You can import new 3d character, or import skins for a skeleton already existing in game. FBX materials are imported as dynamic material instances for specified base material.

Note: the plugin doesn't import morph targets.

Video: YouTube

Technical Details


  • import of skeletal mesh assets from FBX on a new or existing skeleton
  • asynchronous import
  • export of animation sequence assets to FBX files
  • beta, new: import of materials and textures from FBX files (supported formats of textures: bmp, png, jpeg)
  • new: import of materials/textures from image files.

Code Modules:

  • SkeletalImporter (Runtime) 

Number of Blueprints: 0

Number of C++ Classes: 1 exposed to blueprints

Network Replicated: No

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: [G.Drive]

Example Project: [4.26]

Executable Demo: ZIP