Blueprint-friendly noise generation wrapper for Auburns's Fast Noise library.
The Fast Noise Generator (FNG) plugin is a blueprint-friendly, well-documented noise generation library coded on C++. This plugin it's basically a UE4 wrapper for Auburns's FastNoise library.
I've used this wrapper for noise generation on my Procedural Terrain Generator plugin.
It offers blueprint nodes for complete usage and it's also available to use on C++.
The first thing you will need is a Fast Noise Wrapper reference constructed (with CreateDefaultSubobject function on C++ or with Construct Object from Class node on blueprint), then setup it and finally getting a 2D/3D value of the noise.
Number of Blueprint nodes: 26
Number of C++ Classes: 1
Supported Development Platforms: All, except iOS
Supported Target Build Platforms: All, except iOS