Fast Noise Generator

Rockam - Code Plugins - Mar 4, 2020

Blueprint-friendly noise generation wrapper for Auburns's Fast Noise library.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Fast Noise Generator (FNG) plugin is a blueprint-friendly, well-documented noise generation library coded on C++. This plugin it's basically an Unreal Engine wrapper for Auburns's FastNoise library.


I've used this wrapper for noise generation on my Procedural Terrain Generator plugin.


It offers blueprint nodes for complete usage and it's also available to use on C++.

The first thing you will need is a Fast Noise Wrapper reference constructed (with CreateDefaultSubobject function on C++ or with Construct Object from Class node on blueprint), then setup it and finally getting a 2D/3D value of the noise.


Documentation

Forums

Support: [email protected]

Technical Details


Code Modules:

  • FastNoise (Runtime)
  • FastNoiseGenerator (Runtime)


Number of Blueprint nodes: 26

Number of C++ Classes: 1

Supported Development Platforms: All, except iOS

Supported Target Build Platforms: All, except iOS