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Fantasy Giant's - Modular Male with Randomization

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These modular giants include albedo masked paint layers, and a huge variety of outfits and accessories, allowing you to spawn hundreds of unique variations dynamically in your game!

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Support

Documentation

Discord - Need assistance? Send me a message!

Email - [email protected]


Animation Trailer


This asset was produced in collaboration with Polydin Studio.


These behemoths, measuring in at a height of 3.4m are rigged and ready for your game. They are fully compatible with the UE4 mannequin skeleton. The giant includes multiple beard and hair variations, three unique outfits, and a wide variety of accessories and weapon props!



Changelog

v1.0 - Released



Features
  • High-Quality AAA Hero Character
  • Digital Human Pipeline - High-Quality Refractive Eyes, Detail Mapped Skin with Layered Subsurface Scattering and Roughness Variations.
  • 4k Textures
  • High detail hair, including custom textures for directional, root, depth etc. hair properties
  • Static and skeletal mesh accessories



Levels & Blueprints


BP_Character_Randomizer

Class based outfit randomizer, with seed based randomization, allowing you to reuse preferences as you please, or to dynamically spawn unique giants during runtime!


Custom Third Person Map

A custom third-person example map is included, with cinematic post-processing and lighting. This is built from the third-person example.


Overview Map

This map contains all of the unique skeletal meshes included in this pack.

Technical Details

Rigged to Epic skeleton/IK: (Yes, third-person controller demo included.)

Animated: (Yes)

Number of Animations: 7 (Third person demo content included).

Number of characters: 3 optimized characters, (38 modular skeletal components and 5 static weapon/shield components. Optimized merged variations also included.)

Vertex counts of characters: 73,000 triangles with full outfit, hair and accessories

Number of Materials and Material Instances: 7 Master, 15 Instances, 2 Functions

Number of Textures: 66

Texture Resolutions: 4k textures, 2k masks, 2k detail, scale down to any size in engine.


This pack utilizes some content from the Digital Humans sample provided by Epic for more photorealistic results.


Check out my other apocalyptic/survival assets:

Civilian Vehicle Collection

Zombie Collection

Semi-Permanent Blood Droplets

Luggage, Suitcases & Handbags

Animated Blood Decals - Realistic