Fantasy Dungeon 2 (ossuary)

SilverTm - Environments - Feb 16, 2021

Start making your fantasy game with the creation of the incredible beauty of the dungeon! In this pack you will find all you need to start. More than 220 high-quality models of walls, doors, columns, floors, roofs, web, bones and much more

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video: https://youtu.be/1owxpayVy6A


Start making your fantasy game with the creation of the incredible beauty of the dungeon! In this pack you will find all you need to start. More than 220 high-quality models of walls, doors, columns, floors, roofs, web, bones and much more


On the "ShowcaseOptimised" map, we used an instance tool to merge meshes into instances to improve fps. You can see the original non-merged meshes on the "Showcase" map.

There are also two versions of lighting (examples in the screenshots) to switch them use the "Level" menu levels "Light01" and "Light02"


important: apex destruction plugin must be enabled, or some blueprints don't work.


Update 1: Added textures and materials for all objects without runes and runic inscriptions


For UE 5: because destructible objects will greatly affect performance, it was decided to replace them with static objects. Destructible objects are still in the project and you can use them however you like. These objects have been moved to a separate map.


!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules

Technical Details

Features:

  • Demo scene included
  • Fully customizable material
  • two different lighting


Texture Sizes:

• (61) 4096x4096

• (14) 4096x2048

• (3) 4096x1024

• (3) 4096x512

• (66) 2048x2048

• (3) 2048x512

• (2) 2048x256

• (6) 1024x1024

• (4) 1024x256

• (9) 512x512

• (4) 256x256

• (1) 256x128

• (4) 8x8


Collision: Yes, Automatically Generated

Vertex Count: Max 107737, Min 3

LODs: Yes, automatically generated LOD for each mesh (different amounts 3-5 LOD)

Number of Meshes: 222

Number of Materials and Material Instances: 13 Materials, 81 Material Instances and 2 Material Function

Number of Textures: 176