ArchViz Camera (Fantastic Perspective)

AzazKamaz - Dec 8, 2017
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Plugin that allows you to create fantastic viewport projection

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Please refer to the getting started section in the documentation to get the plugin to work.

Documentation is available on GitHub Wiki

UE4.25 Movie Render Queue additional plugin available as the branch on GitHub

Old but still compatible simple usage video-guide (note that it shows only basic features)

This plugin allows you to add some transformations to your view frustum:

  • Lens Shift / Tilt
  • Skew
  • Aspect Scale
  • Position / Rotation Offset (without moving camera itself)
  • Dolly Zoom
  • Set frustum by screen angles

This plugin allows you to make wide range of effects:

  • Classic 2.5D FPS Perspective
  • Isometric Projections
  • Oblique Perspectives
  • Tilt-Shifted Lens
  • Skewed Views
  • Dolly Zoom
  • Virtual Screen / Asymmetric Frustum

Also there are many use cases:

  • Creation of Cool Cinematics and Screenshoots
  • Gameplay Improvements
  • Unusual Game Design
  • Multi-Viewport system
  • And Many More...

Supports Movie Render Queue, Scene Capture, VR, Cinematic and NVIDIA Ansel (big screenshot)

Effects applying pipeline can be customized in blueprints (to make it dynamic and etc)

Technical Details

Documentation is available on GitHub Wiki: https://github.com/AzazKamaz/UE-FantasticPerspective/wiki

UE4.25 Movie Render Queue additional plugin available as the branch on GitHub

Features:

  • Changing camera perspective
  • Supports Scene Capture Component 2D
  • Supports Movie Render Queue
  • No C++ knowledge needed
  • Affect levels (View Target (Pawn) > Player Controller > Whole World)
  • Split-screen support
  • Support of "Project World to Screen" and "Deproject Screen to World"
  • Perspective and Orthographic mode support
  • C++ and Blueprint support
  • View Frustum debug drawing
  • NVIDIA Ansel support
  • VR support
  • Cinematic support (checked on 4.24)
  • Settings available in sequencer

Number of Blueprints: 7

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: All Platforms (Win32-64, Mac, Linux, HTML5, IOS, Android, PS4, XBOX, VR, etc..)

Important/Additional Notes: You need to change "Local Player Class"