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Fade Camera Occluders

Vincenzo Arnone - Blueprints - Apr 19, 2017
29
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This is an actor component that detect and fade out every occluder in front of the camera.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Overview Video

Documentation

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100% Blueprint component that detect every occluder (static/skeletal mesh) in front of the camera, even if it is a component of a blueprint, and fade them out to keep the character visible. This effect can be seen in many AAA games.

There is a very simple way to change the color of the transparency, but if you want to create your own style, with a different transition you can do.

Technical Details

- 3 Blueprint Classes
- 3 Structures
- 1 Datatable
- 1 Material
- 1 Demo Level