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Factions Extension

Piperift - Code Plugins - Apr 24, 2018
4.47 out of 5 stars(38 ratings)
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Add factions and relations in your game using C++ or Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Add factions and relations to your game using C++ or Blueprints.

Check the Github Repository for Documentation and Source and

get into our Discord server for Support or proposals!

Become a Patron

Included Features

C++ & Blueprints

The plugin can be 100% used from C++ or Blueprints

Made for Humans

The API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

Easy to Edit

Custom editors allow fast and easy editing of the factions and its relations

Easy to Implement and Use

Implementation takes less than 3 minutes. Add an interface, and override two functions. You are good to go!

Isolated system

Its independent! No dependencies or limitations from other systems.

Compatibility with UE4's C++ Teams

UE4 implements teams for things like Perception, they are however limited to C++.

Factions are compatible with them and no setup is needed.

Performant - It's just fast as hell

Tested in Real Environments: Being used to develop multiple games

Strong and Reliable features though deep testing

Documented API and Usage

Technical Details

Version 1.8


Documentation online


Become a Patron


Send us Feedback, proposals or any issues at info@piperift.com


Code Modules:

  • Factions: Runtime
  • FactionsEditor: Editor

Number of Blueprints: 0

Number of C++ Classes: 8 (+ 6 Editor)

Network Replicated: Yes

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

Github Project: github.com/Piperift/FactionsExtension