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Factions Extension

Piperift - Code Plugins - Apr 24, 2018
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4.47 out of 5 stars(38 ratings)
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Add factions and relations in your game using C++ or Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Add factions and relations to your game using C++ or Blueprints.


Check the Github Repository for Documentation and Source and

get into our Discord server for Support or proposals!

Become a Patron


Included Features

C++ & Blueprints

Made for Humans - API designed to be simple and intuitive. Focus on your game, not secondary stuff.

Easy to Edit - Custom editors allow fast and easy editing of the factions and its relations

Minimum Setup

Production Ready: Used by released AAA titles

Performant

Isolated - No dependencies or limitations from other systems.

Compatibility with UE4's C++ Teams

UE4 implements teams for things like Perception, they are however limited to C++.

Factions are compatible with them and no setup is needed.

Technical Details

Version 1.9


Documentation

Documentation online


Community

Become a Patron

Discord

Send us Feedback, proposals or any issues at info@piperift.com


Technical

Code Modules:

  • Factions: Runtime
  • FactionsEditor: Editor

Network Replicated: Yes

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

Github Project: github.com/Piperift/FactionsExtension