Add factions and relations in your game using C++ or Blueprints
Add factions and relations to your game using C++ or Blueprints.
Check the Github Repository for Documentation and Source and
get into our Discord server for Support or proposals!
• C++ & Blueprints
The plugin can be 100% used from C++ or Blueprints
• Made for Humans
The API is designed to be simple and intuitive. Focus on your game, not secondary stuff.
• Easy to Edit
Custom editors allow fast and easy editing of the factions and its relations
• Easy to Implement and Use
Implementation takes less than 3 minutes. Add an interface, and override two functions. You are good to go!
• Isolated system
Its independent! No dependencies or limitations from other systems.
• Compatibility with UE4's C++ Teams
UE4 implements teams for things like Perception, they are however limited to C++.
Factions are compatible with them and no setup is needed.
• Performant - It's just fast as hell
• Tested in Real Environments: Being used to develop multiple games
• Strong and Reliable features though deep testing
• Documented API and Usage
Send us Feedback, proposals or any issues at info@piperift.com
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 8 (+ 6 Editor)
Network Replicated: Yes
Supported Development Platforms: Win32, Win64, Mac
Supported Target Build Platforms: Any platform compatible with UE4
Github Project: github.com/Piperift/FactionsExtension