NotReal Combat

NotRealVitor - Oct 25, 2019

Based on analysis of many Hack 'n' Slash games, this plugin was made to provide basis for game developers to build their own multiplayer or single player fighting experiences in minimum time.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

video: youtube (v0.7, very outdated video)

Documentation: BlazeBorn Wiki

Changelog: NotReal Combat v1..40b Changelog

Playable Demo: NotReal Combat Demo v1.44b

This plugin main features are:
  • Ready to play online with Steam (Epic Soon)
  • Melee Damage with multiple line traces that detects multiple targets at the same time (tested with very fast swings)
  • Damage Receiving (attack canceled when hit, notifications with color and damage amount, ragdoll on death).
  • Blocking System
  • AI that attacks on sight, patrol and investigate
  • LockOnTarget system
  • Arena System that detains one or more players until all enemies inside are defeated, and may trigger events after is finished (opening doors for example).
  • All that being fully NETWORK REPLICATED

Feel free to contact me anytime you need, I will be glad to know what you think of my combat system and assist on what I can. Critics and comments are always welcome.

Contact Info:

Discord: Blaze Born Channel

We have a list of upcoming updates at Upcoming Updates List

Technical Details


  • Network Multiplayer
  • 100% Blueprints commented and explained.
  • Combo system with two button sequence variations (possible to add more buttons)
  • Reliable multiple line trace hit recognition.
  • A AI that has roaming, patrol and attacking modes, listen sound and feel damage.
  • Lock On Target System and "AutoAim When Near"
  • Dodge System when Lock On Target
  • Different combos for each weapon types
  • Damage Hit Warn
  • Damage Feel: when character takes a hit all his actions are canceled and it gets is stunned by a time set in the attack. making possible to chain combos
  • Zones that spawns enemies and don´t allow the player to leave until battle is finished. (can be set to begin with 1, 2 or more players in multiplayer, also upon battle completion events can be triggered)
  • Steam subsystem integration (you can host your own servers and players to join (steam just needs to be open))

Main Blueprints:


  • MasterCharacter
  • Childs: PlayerCharacter and Master AI Character
  • MasterWeapon (Pickable)
  • Weapons and Armors Database
  • 14 animations compatible with UE4 default skeleton (much more to come)

Arena System

  • FightArenaTrigger (start battle when 1+ players step in)
  • FighterColliders (to enable/disable collisions during battle)
  • EventMasterTrigger (to trigger events after ArenaBattle)
  • 3 Playable Levels

Input: Keyboard/Mouse and Gamepad (tested with xbox 360 only)

Network Replicated: YES

Documentation: BlazeBorn Wiki