Access Unreal Engine's online subsystems from blueprints! No C++ necessary.
Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.
To access EOS from blueprints, you have two options:
If you're unsure or want the best support, you should use the Redpoint EOS plugin.
Example projects with different subsystems:
Source Code Access
If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://src.redpoint.games/redpointgames/online-subsystem-blueprints
Features:
Number of Blueprints: 290+ functions, 100+ events
Supported Development Platforms: All Unreal Engine development platforms
Supported Target Build Platforms: All Unreal Engine runtime platforms
Supported Unreal Engine Versions: Last 3 stable Unreal Engine releases*
Documentation: Website
Example Project: Website
Product Support: To access support, upload your receipt to the License Manager. You will then be able to access support on Discord.
Refund Policy: View on our website
* The engine versions listed at the top of this page refer to the engine versions that plugin binaries are available for. However, the Marketplace does not allow us to ship plugin updates for engines older than the last 3 releases, so we do not offer support for engines older than the last 3 versions through Standard Support. If you need support for older engine versions, please refer to our Premium Support page.