A modular approach to building environments in Unreal Engine. With a Landscape auto material, Multiple Biome support, Alpha brushes for terrain sculpting, high resolution meshes and 8k textures. Use #brushify to support the project!
Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: email@example.com
Unreal Engine Virtual Production Showcase - Desert Rescue (Cinematic by Matt Workman)
Create sweeping Sand dunes environments with this powerful easy to use pack. Perfect for level designers and environment artists.
NANITE & LUMEN COMPATIBLE
These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5's latest technology.
To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI
Lumen is enabled by default.
DUNE DISTANCE MESHES
Want to get those crisp looking Dune crests that just aren't feasible using the playable landscape? Instead use Distance meshes, they are optimized geometry that are purpose built to supplement the playable landscape. A great way to extend your world far into the horizon without affecting performance.
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.
Texture Sizes: All Textures are 8192x8192 resolution
Vertex Count: 1000 to 62,000
LODs: All Meshes have 5 LODs
4 Distance Terrain meshes
3 Rock Meshes
1 Grass Mesh
30 Material Instances
1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)
Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)
Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material