This flexible, optimized, commented, and organized widget blueprint will act as an-in game console, in the viewport, on a wall, you name it! This easy to use plug-and-play system is ready for you and your project!
What is EZPrompt?
EZPrompt is an in-game console contained in a widget blueprint. It is 100% easy to read, compact, and commented Blueprints.
How can I use EZPrompt?
EZPrompt can be displayed anywhere in your level, in the viewport, on a wall, anywhere! Along with 18 included commands with functions, it is extremely easy to add your own, by simply adding a key to the enumerator, and a function to follow!
Is EZPrompt complicated?
EZPrompt is quite easy to understand understand, but for those newer to blueprints, or more interested in the technical side of things, there is great documentation to answer any and all questions you may find yourself with, and if thats not the case, you can easily ask questions through the discord server, both linked in the technical information, and on my profile!
How big is EZPrompt?
EZPrompt takes up a whopping 2 MB of disk space, and an extremely small amount of memory and CPU (its hard to estimate because Unreal Engine takes up quite a large amount itself, but EZPrompt is practically unnoticeable in your levels performance, how do we know it doesnt effect performance? It always keeps 120 fps on an empty project).
Will EZPrompt be receiving updates?
It is unlikely that I will update EZPrompt as of today, unless there is an overwhelming number of requests for it to change. However, I am currently working on an EZScript asset, which will act as EZPrompt, but with extreme scripting and programming capabilities, right there in the engine!
Number of Blueprints: 1 Widget Blueprint, 1 Enumeration, and 2 Structs.
Input: Keyboard input.
Supported Development Platforms: Windows, Linux, MacOS
Showcase Video: YouTube
Documentation: CLICK HERE