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EZNav Customizable Waypoint System

Austin Snider - Blueprints - Jan 27, 2016
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The EZNav customizable waypoint system is the quickest and easiest way to get GUI or HUD indicators into your project with minimal effort.

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.17
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video: youtube.com/watch?v=3QsS7X2v6NU


The EZNav customizable waypoint system is the quickest and easiest way to get GUI or HUD indicators into your project with minimal effort. Simply attach the custom waypoint component to any actor in the Level Viewport or to any Class Blueprint in the Blueprint Editor and experience a robust waypoint system that features high levels of customization with a variety of uses.


List of Features:

• Have EZNav Waypoints in your project in 10 seconds or less. Add waypoints through a simple Blueprint Component.

• Preconfigured waypoint image, waypoint text, and distance text with color and opacity tint, all adjustable directly from the Details panel.

• Waypoint target distance tracking with fully customizable units and precision.

• Choose from 3 different scaling modes that scale the waypoint with respect to target distance.

• Ability to add and remove waypoints at runtime using Blueprints.

• Modify all preconfigured properties at runtime using Blueprints.

Technical Details

Number of Blueprints: 3 (1 Widget Blueprint, 1 Blueprint Component and 1 Enumeration Blueprint)
Intended Platform: All UE4 Compatible Platforms
Platforms Tested: 64 Bit Windows
Documentation Included: Yes
Important\Additional Notes: This system is intended to work with all UE4 compatible platforms; however, it has only been extensively tested in UE4 editor for 64 Bit Windows systems.