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EXTILE PLUS Non-repetitive tiling material

AlexandrosDemetriades - Aug 15, 2020

Eliminate repetitiveness on a variety of tiling textures and create complex effects directly in material.

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  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.25
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

V1.8 New random algo

V1.7 Special material additions

V1.6 Seamless material

V1.5 Master_M addition

V1.4 Color ID Mask selection function (any color) and materials

V1.3 4,7,10,13,16 quadrant Atlas materials

V1.2 Grout as normal for pattern definition

V1.1 New parameters for seamless org_materials


EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS now allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set.

Features include: grout definition, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, add a second texture set, height based dirt, z-up puddles, texture baking and more.

EXTILE comes in functions letting you create your own non-repetitive materials.

Check out the NEW procedural material EXGEN [here]

Technical Details

4 X Extile Master Materials:

·    EXTILE_PLUS_DISP (Displacement master)

·    EXTILE_PLUS_POM (Parallax Occlusion master)

·    EXTILE ORIGINAL_DISP ( Displacement of original Extile )

·    EXTILE ORIGINAL_POM (Parallax Occlusion of original Extile)

·        7 X Unique Layered Material Masters examples using Material functions (Including organic breakup material for organic style textures like ground etc.)

·        26 X Special Materials (Special materials will be added in new versions using both existing and new functions created)

·        53X Material Instances

·        1 X Bake Texture Blueprint

·        56 X Material Functions including:

Geometric and organic randomization functions, random seed generator, procedural quick mask and splat mask generators, Z-up puddles, height based function, dirt function, grout texture calculation, UV pattern generators, world aligned functions, height based functions, various utilities and parameter functions including quadrant selection, world aligned functions and more.

Number of Texture sets: 10 (Textures from

Number of Texture masks: 7

Texture Resolutions: (2k and 4k)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Included in the project folder and in the project level itself.