Eliminate repetitiveness on a variety of tiling textures and create complex effects directly in material.
Masking refinements in the special non-repetitive compact functions allowing for Z height and grout masking capabilities
There's an Exbomb II now giving you even more options and possibilities
+The "baby" of the family - Exbomb - in the special materials section now comes with added overlay layer and an additional material setup with optional wetness parameters.
+Two new non-aligned patterned compact functions plus their master materials. The functions come in pairs for easy stacking and for non-conflicting naming conventions.
+ Two new non-repetitive compact material functions and master materials with integrated masks, advanced color randomization (based on object position in Org) that optionally work with atlas textures and channel packed versions as well. The functions are very concise and therefore easy for more modular material setups.
+ One new Org-seamless function (a combination of two existing functions for special cases)
EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. A Special folder includes continuously updated advanced material creations using non-repetitive functions.
Features include: Staggered and non-staggered geometric randomization ability, seamless organic randomization materials, any color ID selection, atlas material functions used with randomization functions, grout definition and normal application, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, second texture set blend, height based dirt, z-up puddles, texture baking and more.
EXTILE is dissected in functions letting you create your own non-repetitive materials.
* All materials and functions are compatible with ue5 early release (sans displacement/tessellation which is currently not supported in ue5 early release)
Non-repetitive environment toolset
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Non-repetitive prop materials
Procedural generated material shapes
4 X Extile Master Materials:
· EXTILE_PLUS_DISP (Displacement master)
· EXTILE_PLUS_POM (Parallax Occlusion master)
· EXTILE ORIGINAL_DISP ( Displacement of original Extile )
· EXTILE ORIGINAL_POM (Parallax Occlusion of original Extile)
· 7 X Unique Layered Material Masters examples using Material functions (Including organic breakup material for organic style textures like ground etc.)
· 33 X Special Materials (Special materials will be added in new versions using both existing and new functions created)
· 62X Material Instances
· 1 X Bake Texture Blueprint
· 67 X Material Functions including:
Geometric and organic randomization functions, random seed generator, procedural quick mask and splat mask generators, Z-up puddles, height based function, dirt function, grout texture calculation, UV pattern generators, world aligned functions, height based functions, various utilities and parameter functions including quadrant selection, world aligned functions and more.
Number of Texture sets: 13 (Textures from https://cc0textures.com)
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Documentation: Included in the project folder and in the project level itself.