The Spring Creator sale is here! Save up to 70% on select products now through April 18.

Extended Debug Library

Extends some of the native debugging functions, exposing more functionality

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin extends the DrawDebugX and Trace/MultiTrace nodes, exposing more parameters which are otherwise only accessible via C++. For example drawing at the foreground depth so the debug shapes will render on top of geometry. As well as supporting whether to draw them at World or Local-Space depending on whether it has a valid World Transform or not.

It also adds a new node, DrawDebugMesh which allows you to easily draw a wireframed meshes.

Technical Details


  •  Extends 40 nodes
  • Adds 1 new drawing function
  •  More parameters exposed to blueprint
  •  Nodes have full parameter tooltips

Code Modules:

  •  DebugExtensions - DeveloperTool (PostEngineInit)

Number of Blueprints: 40 + 1

Number of C++ Classes: 2

Network Replicated: Not Applicable

Supported Development Platforms: Windows x64 (Other platforms not tested)

Supported Target Build Platforms: Windows x64 (Other platforms not tested)

Documentation: Google Sheets Overview

Repository: GitHub Repo