Non-repetitive environment toolset
This is a new Exsite scene made in UE5!
Exsite is a non-repetitive, non destructive set of tiling material layers and functions and blends that allow you to speed up your environment creations from solo developer to AAA studios. It is an indispensable tool for environment artists! I have repackaged Exsite II to include everything necessary for non-repetitive non-destructive environment design. Using material layers you can now stack as many layers/masks as you want using the 11 X built in material blends. In addition you will find two material functions that can be used on any project independent of the layering system as you would expect.- one for geometric patterns and one for organic.
*A note here - since I get asked this question a lot - Despite's Exsite's full set of environment tools it still has but a fraction of the tools available in Extile Plus which also includes additional master materials and functions that allow you to create even more advanced material setups. Exsite does however provide you with a ready made scene to view and play with using the aforementioned system of material layers.
*Any new updates on Exsite will be made in UE5 from now on.
USAGE TIPS (as used in AAA production):
Join Extile on discord:
Exsite + Material Layers
Extile + Ultra Dynamic Sky
Advanced non-repetitive tiling material
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Non-repetitive prop materials
Procedural generated material shapes
Number of Unique Meshes: Props: 17, Details:46, Main: X>25
2X Levels - Exsite & Playground
01X Blueprints Mod_Builder
02X Random Functions
08X Utility Functions
02X Random Master Materials
14X Material Blends
09X Material Layers
Texture Resolutions: 2k and 4k (some textures were created for the project and some were sourced from Textures from https://cc0textures.com)
Supported Development Platforms:
Documentation (found in the Project file) also Extile Pus Help in the Xlayered materials section explains the layering system and nodes.