EXCELLENT HITBOX COMPONENT

HarderStudios - Blueprints - May 15, 2024

Create hitboxes with this modular component.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
  • Promotional Content
    Contains Promotional Content
    The creator has indicated this digital content promotes a brand, product, or business (whether their own or someone else’s).

📙 View the documentation | 🕹️Play the Demo | 🎩 Join the community


Improve your game's hit detection with the EXCELLENT HITBOX COMPONENT



Key Features:
  • Custom damage zones (Head, limbs etc.)
  • Share hitboxes across different character models or skins
  • Choose boxes, capsules and spheres
  • Create unique presets for different models or share same presets
  • Assign weakpoint hitboxes and integrate to your needs


Crafted to seamlessly integrate into any project, the EXCELLENT HITBOX COMPONENT offers responsive hitboxes that can be shared across different character models or skins. Ensure an even level playing field for all players with well-defined hitboxes, fostering a fair and balanced gaming experience. From 'critical' headshots to 'lowered' limb hits, customize damage multipliers for precise gameplay control.


Effortlessly create unique presets for different models, and choose from various shapes like boxes, capsules, and spheres to suit your game's needs.


Underpinning it all is a clean, readable, and well-documented codebase, designed to save you development time and provide a solid architectural foundation for seamless integration into your project.


Create. Expand. Deliver. - Embrace Excellence!


Contact info:

✖️@HarderUnreal

📬[email protected]


DISCLAIMER:

The demo level uses assets from Epic Games provided through their Content Examples project. You can find the project here. Any other non Epic Games assets were created by HarderStudios.

Technical Details

Features:


  • Responsive hitboxes.
  • Surface type assignment for individual hitboxes.
  • Dynamic activation/deactivation of hitbox collisions at runtime.
  • Customizable damage multipliers for specific hitboxes (e.g., 'critical' for headshots).
  • Creation of unique presets for different character types.
  • Support for various hitbox shapes such as boxes, capsules, and spheres.


Number of Blueprints: 2

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: PC, Mac

Windows: Yes

Documentation: Download PDF