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Excalibur's Cave

Art of Zey - Environments - Sep 5, 2019
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Excalibur's Cave - King Arthur

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Description

This scene was created during the King Arthur Artstation Challenge and I have decided to release the final result of the scene for everyone. If you have any questions feel free to get in contact!

Technical Details

Video: https://www.youtube.com/watch?v=ZhamPFTo-OY


Features:
  •  Stylized quality
  • Procedural moss shader
  • Procedural edge wear
  • Dynamic post process fog controls for foreground/midground/background distance and colour
  •  All materials highly tweakable and easy customization
  •  Optimized shaders using material functions
  • Material Function Material Layer allows you to create a library of materials



Technical Details:

Texture Size: Mainly 2048 x 2048

Collision: Yes [automatically generated]

Vertex Count: Rocks [1700 - 35,000] Medium Assets [2000 - 3000] Foliage and Small Assets [20 - 1000]

LODs: 1-4 Levels of LOD

Number of Meshes: 20

Number of Materials and Material Instances: 40

Number of Material Functions: 5

Number of Textures: 40

Number of Particle Systems: 9

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: You can find a detailed breakdown here: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47179

Tags

PLANTSFOLIAGEFOREST ARTMATERIALSWATERFORESTVEGETATIONPROPSENVIRONMENTSFANTASYMEDIEVALSTYLIZEDTEXTURESPBR MATERIAL