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EventDispatcher

eelDev - Code Plugins - Mar 5, 2020

Global event handler / manager (delegates)

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Global event handler / manager (delegates)


eelDev

Technical Details

Features:

  •  Bind events globally
  •  Invoke / Call events globally

Example Usage:

  • Register "MyEvent" in a UMG widget then call "MyEvent" from ANYWHERE in your project, for example in the Game Mode, Game Instance or your Level Blueprint, without having to reference the UMG widget, you can call the "MyEvent" and it will be executed inside your UMG widget.

Video Demonstration

Video Tutorial

Code Modules

  •  EventDispatcher (Runtime)

Changelog

Number of C++ Classes: 10+

Supported Platforms: Windows, Linux, Android, Mac, IOS

Documentation: https://eeldev.com/