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Etherlinker

Ruslan Nazirov - Jul 20, 2019
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Interact with Ethereum blockchain from Unreal Engine 4

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This project will allow you to interact with Ethereum blockchain from Unreal Engine 4.


Why you may need this project:

  • You want to add an additional source of income for your project (without any royalties to third-party providers)
  • You want to store some data on Ethereum blockchain and use it in your projects
  • You need to implement some logic in solidity contracts and interact with them in UE4
  • You want to make blockchain-powered games
  • You want to make a virtual store in VR and sell your real-world products in it
  • You are an enterprise developer and want to use it for your own purposes
  • You want to use some examples (not related to blockchain) from it in your projects


Important: don't forget to download example project and read documentation.

Technical Details

Features:

  • Compile new solidity contracts or integration server directly from UE4 Editor
  • Start/Stop/Restart/Check integration server from UE4 Editor
  • Contract deployment support
  • ETH transfer support
  • Wallet balance checking support
  • Wallet creation support
  • Custom solidity contracts support
  • ERC20 token contract template with Premium Items and Subscriptions support
  • ERC721 token contract template to make unique in-game entities, like pets
  • Donations contract template
  • Execute multiple operations on Ethereum blockchain from UE4 with a single batch request
  • Data encryption methods on both UE4 and integration server sides (SSL, AES-256, RSA, ECDSA, HMAC).
  • External database support for integration server (Default is H2, recommended PostgreSQL)
  • Geth/Parity support for those, who don't want to use Infura Network
  • Multiplayer Support


Code Modules:

  •  EtherlinkerEditor (Editor)
  •  Etherlinker (Runtime)


Number of Blueprints (in Example Project): 80

Number of C++ Classes: 8

Network Replicated: Yes

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, Android, iOS

Documentation: https://bitbucket.org/kelheor/etherlinker-for-ue4/src/master/

Example Project: https://drive.google.com/open?id=1OH...HdFf3BtfmN69D8