Entity Counting System

Konekan - Code Plugins - Jan 14, 2024
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Configurable entity counter usable in blueprint and C++. Support multiplayer.

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The EntityCountingSystem plugin is a plugin that contains a fully customizable entity counter based on events. The counter supports multiplayer while respecting the server's authority. By allowing you to choose the shape of the trigger zone, the plugin enables you to tailor it to your specific needs. Furthermore, all of its parameters will allow you to replicate a wide range of different behaviors (lap counter, score counter, entity presence, checkpoint, and more).

--> Link to the documentation <--


Thanks for downloading this plugin. I hope it will be easy to use and beneficial for you. If you encounter any issues, please contact me via email at [email protected] or send me a direct message on Discord: _lario_.

Special thanks to the TechNet teams that tested this plugin and helped me improve it. Check out our work here:

📹 Youtube: https://www.youtube.com/@thetechnetstudio

Technical Details

Features:

  • Counter working with any trigger zone
  • Usable with c++ or blueprint
  • 20+ parameters
  •  Multiplayer ready (Server authoritative)
  • 5 Delegates/blueprint native events
  • 1 demo level

Code Modules:

  • EntityCountingSystem (Runtime)

Number of Blueprints: 6 (exemple counter)

Number of C++ Classes: 4

Network Replicated: Yes

Documentation: Link to the documentation