High Quality Effect with Automatic Fade-in,Fade-Out animation Feature~Very Useful,Customizable and Well-optimized!!
HD Preview>> https://youtu.be/yMPBpuQ3PkU?si=uMwczmYqFQ0o3Eto
Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size, Custom Color, Tall etc...!! Dont need to understand NiagaraSystem!
These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!
There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/
Notice: This pack is not triggered by beam module .So no need end point to set.instead.If U need Ur beam to reach certain spesific location.just get the direction vector from End position subtract start position. And get distance(length) from direction vector. and let vfx look forward the end point via direction vector .then put distance into VFX parameter(length).
The level BluePrint in the interaction map is a reference to show one of usages.For easeist usage is put it into to sequence.then activate or deactivate it.
Some tutorial below help you to implement your own mechanism in your project
Get Collision with VFX :
https://youtu.be/DUjoilmrPDo?si=8DsMlfgj9OgUw1ks
Find Look at Rotation :
https://youtu.be/zsPG_4vrbYI?si=yfM8WElYcWLOx0O9
You may like this corresponding VFX Foundation Series :
ProjectileVFX with Hit and Launch VFX
VFX Option Series :
Waterfall and Water Element VFX
If Any Question, Please Go to My FB : https://www.facebook.com/DrGame-1041363192578952
or just leave a comment under Preview Video ( youtube )
Features:
Type of Emitters: CPU
Number of Unique Effects: 10
LODs: Yes (self Scalability)
Number of Materials: 26
Number of Textures: 65
Number of Unique Meshes: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7