Endless Runner Creator

DevEnabled - May 28, 2020

The all in one tool for quickly creating top quality endless runner games.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.25
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Demonstration Video: Video

Playable Demo: Demo

The Endless Runner Engine is a flexible system that allows you to quickly and easily create optimised endless runner games. 

The Endless Runner Engine has 7 unique game type examples based on existing popular endless runner games. 

Whether you're looking for a template specifically for your next endless runner project or a learning tool covering flexible extendable classes and cross-platform development then this is the system for you!


  • Build Anywhere: Mobile and Desktop controls and features accounted for to allow deploying on any platform without additional changes
  • Optimised: Object pooling, single shared texture and material for most assets for better performance all round
  • Examples: Several fully commented examples to demonstrate its many uses
  •  Easy to Use: Simple to customise structures and classes allow you to update UI colours, entire game colour schemes, spawner class visual representation in the editor and much more
  • Safe Class Structure: Interfaces have been used for most communication between classes to ensure you can easily add/remove content
  • Flexible Game Types: Support to include life systems, pickups and different types of scoring. Or don't, that's up to you
  • Flexible Control: Full support for vertical and horizontal game types

Technical Details


I will soon be releasing a large v2 update to the plugin with improved code, reworked art, new features based on user feedback and Niagara particle examples.

Due to some large changes in what the engine supports between 4.24 and 4.25 I will be removing support for anything below 4.25 and providing future update support based on 4.25+. This also means I'll be removing the Cascade particle examples to keep the code easier to read and the unnecessary assets in the project to a minimum.

Number of Blueprints:

Blueprints Total: 81

Enum: 8

Struct: 5

Interfaces: 7

Function Libraries: 3

Input: (Mouse/Keyboard/Touch)

Network Replicated: (No)

Intended Platforms: All (programmed to check and account for Windows/Android and Mac/iOS)

Tested Platforms: (Windows/Android)

Docs: Docs

Video Tuts: Video Docs

Discord: Dev Enabled Discord

Important/Additional Notes: The structure of the spawning classes and movement setup does NOT account for turning and direction switching.