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Elderwood Shaman

M3DS Store - Characters - Feb 19, 2024
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Elderwood Shaman is a completely game-ready playable character ready to be integrated into your game / cinematic

On Sale$19.99
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  • Supported Platforms
  • Supported Engine Versions
    5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Overview - https://drive.google.com/file/d/11cTI-V6Rbv5Bvzr7JPA2aiB9DlE-qEAZ/view?usp=sharing

Elderwood Shaman is a completely game-ready playable character ready to be integrated into your projects

The character is rigged with the Epic Skeleton hierarchy and comes with a third-person ready blueprint.


Elderwood Shaman contains extra bones for parts of the mesh. These include both Skulls, Small Crow Skull, Knife Holder and Head Rings. The mesh also contains a bone for the Knife which can be used to pull out the object at any time.

The character is also dynamically rigged. This means that all extra bones on the character are animated at runtime using physics, so you do not need to animate any of these bones manually. They are extremely performance-friendly and hardly take up any frame rate.


The character is also Metahuman compatible. The transformation to a metahuman character can be found in the documentation. We've also included a Texture corresponding to the metahuman face UVs to integrate with the character


The character is quite light and can be used in many different scenarios. The hair is a groom (not hair cards) so the project does require the Groom plug-in to be enabled to work (the plug-in is already integrated into the engine by default), as well as the Support Compute Skin Cache in the project settings to be enabled.

The Shaman has tile-able micro details on his skin and clothes so close-up shots work extremely well on him.


The Groom assets also have LODs, so only very close-up shots use the LOD0 for the groom assets, which might cause some slight performance issues.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Fully playable character
  • 3 Skeletal Meshes
  • Metahuman Compatible
  • Groom Assets
  • Dynamic movement
  • Ground Material
  • 3 Skulls
  • 2 Poses

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Additional Bones: (Yes) (Knife, Knife_holder, Knife_seperate) (Skull, Skull_top) (HalfSkull, HalfSkull_top) (SmallSkull, SmallSkull_top) (Headpiece_root, Headrings, L_Ring, R_Ring, L_Ring_top, R_Ring_top)

If rigged to the Epic skeleton, IK bones are included: [Yes]

Animated: (No)

Number of characters: 1

Vertex counts of characters: 52,248 (Full Mesh), 45,570 (Body), 1,872 (Face), 4,816 (Headpiece)

Number of Materials and Material Instances:

4 Master Materials

8 Instances

Number of Textures: 23 (17 for the Character + 3 for the Ground + 3 Placeholders)

Texture Resolutions: 32x32 - 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://drive.google.com/file/d/11cTI-V6Rbv5Bvzr7JPA2aiB9DlE-qEAZ/view?usp=sharing

Important/Additional Notes:

  • Your project needs to have the Groom plugin enabled and Support Compute Skin Cache in the project settings for the hair assets to work properly.
  • Additional bones are included in the Skeleton, however, all of these bones are dynamically animated and you do not need to hand-animate them.