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Modular Classic Style American House 1

SHCreations - Environments - Feb 21, 2024

This is a high quality fully furnished modular house for Unreal engine and optimized for Lumen.

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  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Youtube video


Disclaimer: This product supports Lumen for Unreal Engine 5.0+


This is a high quality fully furnished modular house for Unreal engine and optimized for Lumen.

Everything is textured with CC0 (copyright free) textures and modeled by me.

(sources: Polyhaven and AmbientCG)

All the screenshots are taken with realtime Lumen lighting

The file uses less than 4gb of ram and runs well.

Doors and windows have the origin on the hinges.


This house is also featured in these house packs:

20 House pack

  

Performance:

This project is made with high quality modular parts which results in high performance and low memory usage. Everything is instanced where possible.

The project as shown in the video and images uses less than 4GB of ram.

All interior lights are using material emission. This can be replaced with Unreals Light objects.

 

Fully modular and scene setup

The entire house and kitchen is created using a modular grid based system (it uses the default grid size of 10)

All the origins are placed in such a way that parts rotate and connect well. The overhang orgins might seem odd, but they are in line with the main roof pieces.

Doors and openable windows have their origins at their hinges.

The grid is 3.6x3.6x3 meters which works well with the default grid size of 10

 

LOD:

Every object has generated LOD’s within Unreal. Every asset has 6 levels of LOD

 

Collision:

Collision is generated in Unreal with the highest settings. Door openings in walls are also open for collision.

 

Lightmap UV

Most objects (exept trees and bushes) have a non-tilable UV map and are adjusted for the correct lightmap resolution.

 

Hierarchy:

Every object and dataset is correctly named and categorized (both in the outliner and in the folder structure).

 

Textures:

Everything is textured with CC0 (copyright free) textures.

(sources: Polyhaven and AmbientCG)


Enabled Plugins: (These plugins come with Unreal Engine pre-installed)

  • InterchangeEditor
  • AxFImporter
  • VariantManager
  • SunPosition


Sources of CC0 textures: https://drive.google.com/drive/folders/1fHxXf9vGd4FH4Yy1bBLM58jU-jOjsKFL?usp=sharing

Documentation for Lumen: (the post processing for Lumen is already set up in the included showcase map): https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

Technical Details

Features:

  • Original design
  • Modular parts that snap to the default grid (both movement and rotation)
  • Seamless exterior to interior
  • Furnished interior
  • Dynamic global illumination and reflections with Lumen
  • Emissive material interior lights
  • Optimised for hardware raytracing
  • 3D facade and roof details.
  • High quality doors and windows
  • Origin point for doors on hinges
  • Modular landscaping around houses
  • Lowpoly vegetation


Collision: (Collision is generated in Unreal with the highest settings. Door openings in walls are also open for collision.)

 

Vertex Count:

Assets range from 24 to 158,337 vertices

Total: 1,969,618

 

LODs: Yes LOD 0 to 5 (generated within Unreal itself)

 

Number of Unique 3D Meshes: 145

 

Number of Materials and Material Instances: 71

 

Number of Textures: 61

 

Texture Resolutions:

All main textures use a power of two, textures like artworks and monitor screens use non-power of two.

4096x4096

3840x2160

2048x2048

1593x939

1024x1024

798x1270

732x1024

 

Supported Development Platforms:

Windows: Yes

Mac: Not tested/No