Easily create Skeletal Morph and Morph Target Animations, and Dismember Body Parts with a simple Component.
EasyMorph Component
EasyMorph is a tool designed to streamline and expand animation and morphing capabilities within the Unreal Engine ecosystem.
Check out our EasyMorph Trailer & Easy Morph Playlist (We add new showcases regularly),
our Documentation,
and our playable Demo Level.
Post any of your questions on our Discord or here on the Marketplace, and we will help you to the best of our ability.
EasyMorph Features Overview
Skeletal Morph Target Creation
EasyMorph facilitates the creation of skeletal morph targets, allowing developers to adjust and manipulate character models and animations with precision. This feature is particularly useful for achieving nuanced character expressions or dynamic transformations.
Seamless Morph Transitions
With EasyMorph, developers can smoothly transition between different morphs and play morph animations using a single node. This simplifies the morphing workflow, eliminating the need for complex setups and reducing development time.
Dynamic Setup and Integration
EasyMorph enables dynamic animation setups, allowing developers to trigger morph animations in response to in-game events. For example, morph animations can be activated when a player picks up an item or unlocks a new ability, enhancing immersion and gameplay dynamics. EasyMorph functionality can also be triggered within the Sequencer.
Body Part Definition and Limb Dismemberment
Developers can define specific body parts and accurately represent cut-off limbs using particle systems or skeletal meshes. This feature adds a layer of realism to character interactions, such as combat or environmental hazards, by dynamically dismembering character models based on in-game actions.
Ease of use & Compatibility
EasyMorph can be used on any Actor that has a Skeletal Mesh Component. It can easily be integrated into your existing Animation Blueprints and Inverse Kinematics (IK) setups. You only need to add a single component to your actor to get access to all features.
Changelog
Update 1.001 - 2024-05-09
Update 1.002 - 2024-06-20
Update 1.003 - 2024-07-30
Features:
Number of Blueprints:
Input: Direct Key Binding for Example Content
Network Replicated: Yes
Supported Development Platforms: Windows & Mac, other platforms are untested, but should work just fine if they can use Morph Targets + Bone Transforms.
Documentation: entrancegames.com/EasyMorph/
Important Notes/Disclaimer:
We use Niagara Systems (Blood, etc.) to enhance Dismemberment. Therefore EasyMorph depends on the Niagara Plugin. Checkout the FAQ if you want to remove this dependency.
While we optimized performance, we can not guarantee it will work with a large number of simultaneous Morphs. Modern PCs will handle 10+ simultaneous Skeletal Morph Animations (Check out Example Map/Demo). Performance impact after a Morph has finished is minimal.