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Easy MiniMap

Babby Games - Code Plugins - Jun 24, 2024
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EasyMiniMap Features Mini Map And World Map With 3-Step Setup!! With Icons, Custom Mini Map Borders, And Much More!

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Overview| Documentation(Please See Notes At Bottom Of The Documentation Page)

Easy Mini Map Features A Seamless Integration Of Mini Map & World Map Into Your Project In Just 3 Steps!

1.Add BP_Map Actor To Your Level And Rotate It -90Degrees On X-Axis

2.Make Your Map Texture And Create Sprite From It And Assign The Both Texture And Sprite In BP_Map Actor

3.Scale BP_Map Actor According To Your Level That's It!

But Always Make Sure To Read The Documentation

Easy Mini Map Allows You To Configure Many Properties Of Your Map Such As Changing Zoom, Changing Borders Of Mini Map Widget, Adding/Removing Icons/Markers To Objects/Actors/NPCs, Enemies, Changing Rotation Of Icons, Scale Of Icons, Blinking Of Icons, World Map Configuration, Background Color

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Technical Details


  •  Supports Both Square And Circle Mini Map
  •  Custom Mini Map Borders
  • Change Zoom Of The Mini/World Map
  • Add/Remove Icons/Markers To Any Object/Actor/NPC At Runtime
  • Icons Visible Even When You Can't See Them
  • Change Icon At Runtime
  • Change Icon Rotation At Runtime
  • Change Icon Scale At Runtime
  • Blinking Function For Icons
  • Control World Map With Mouse, Gamepad, Mobile Touch
  • Works With Blueprint Projects No Need Of C++ Project!

Code Modules:

  •  EasyMiniMapBPLibrary

Number of Blueprints: 11

Input : Mouse, Keyboard, Gamepad, Mobile Touch

Number of C++ Classes: 1

Network Replicated : No

Supported Development Platforms: All

Supported Target Build Platforms: Should Work On All Platforms

Documentation: Documentation(Please See Notes At Bottom Of The Documentation Page)