A runtime solution for parsing CSV files into string arrays for easy access
Games and applications are data-rich and sometimes you want to drive or edit this data from outside of the engine - this is where spreadsheets really shine. You can store information about objects, characters, or even create save data using simple plain text then bring it into the engine through an external file.
If you have used Data Tables in the engine in the past, you know that you can import/export that data using CSV among other formats but this is only available when not in-game. With easyCSV you can get data in a string format at any time and use Blueprint or C++ “from string” methods to convert data from string.
If you want to convert a CSV to your game’s data types automatically at runtime (or download it from a public Google Sheet) or export a local CSV from your game’s data, please see Runtime DataTable.
Number of Blueprints nodes: 21
C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64, Mac
Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, tvOS
Project Files: Includes a TestStruct.csv (CSV_Test\Saved) that can be edited with the results showing in the output log when 'Execute It' is clicked. Requires plugin.