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Easy Level Generator

Kyr Dunenkoff - Blueprints - May 21, 2021

EzLG is a 100% blueprint WFC-based multistory level generator

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.1
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

EzLG is a wave function collapse (WFC) based multistory level generator with adjacency rules system, weights, height-based density scaling, preconstraining and backtracking support. It’s designed for early stage prototyping purposes, it’s 100% blueprint, but can be used as a runtime generator in most cases.

Watch showcase and overview video or grab a demo (109Mb) to test various generator cases in real time!

What's new:

1.1 (Sept 22, 2021)

  • Tile building logic moved to separate Builder component, two Builder components included - for static mesh component tiles and actor based tiles.

1.01 (May 21, 2021)

  • QoL update - prototypes will rebuild only when empty or when Init Prototypes called from the details panel, so it doesn't create lag when manipulating blueprints.

1.0 (May 21, 2021)

  • Initial release

Technical Details


  • Adjacency rules system - create complex rules that define how tiles are placed next to each other
  • Weights and height-based density scaling - fine-tune the amount of every particular tile appearance on every floor
  • Preconstraining - shape your levels how you want, preset the scenario tiles that always persist
  • Backtracking - make sure your grid generates without errors
  • Hex grid support - not only cube cells supported!

Number of Blueprints: 3

Supported Development Platforms: Any

Supported Deployment Platforms: Any

Documentation (also included in the project): https://bit.ly/ezlgdocs

For additional support: contact me at dunenkoff@gmail.com or Unreal Sandbox Discord Server