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Easy Combat Finisher

DrunkenDwarfGames - Sep 20, 2021

The Easy Combat Finisher System is a framework helps you to set up your finishers in an cinematic way (or other animations with two characters).

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  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview Video

Demo Project with example animations

Password/Kryptokey: IyNaIFT8cXsTJuIpjSnB_-SreCikHQbrtnxj2EOkYBM


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The Easy Combat Finisher System is a framework helps you to set up your finishers in an cinematic way (or other animations with two characters).




The goal of the asset is to have a framework with which one can quickly and easily align/sync animations with 2 interacting characters.


It sets the characters into the correct locations and rotations and plays the wanted animations from a datatable with many settings like a “multiple hit damage system”, "taunts" , "categories" to choose from for the finishers.


The Cinematic Camera Rig allows you to create cinematics in the finishers. You can switch camera locations during the montage via animation notifys.

It allows also to switch focus between the attacker and the victim.


There also is a slowmotion notify and a notify that allows you to spawn a weapon for the animation.





And it comes with a bonus blueprint: The “Finisher-Adjust System”.


It can help to adjust the right distance between the characters and prevents trail and errors.


You can choose the finisher and play, pause and stop it. It also comes with a speed value.


The Finisher-Adjust-System makes it easy to align your animations perfectly so that they always look correct in the game.




The system make your finisher set up quick and simple.


More details and introductions are in the documentation.



Changelog:


Version 1.4

[New] Async-Animations

Added the possibility to start the montages at different times


- fully automaticly and adjustable via datatables

- the start conditions can be a timer or a notify in the first montage to trigger the second one

- allows to start the montages more precisely


Version 1.3


[New] CameraRig Feature:

Added Collision & Visibility Tests for Camera, Current Spot, all spots or all togehter


- fully automaticly and adjustable via datatables

- reports if a collision or a visibilty break happens, so the dev can act

- allows manually tests as well to check if a spot is safe (no collide and free view at the camera target)


Version 1.2

[New] Added a parameter to adjust the moveTo target duration for every finisher specifcly

[Fixed] Removed splash screen at project start


Version 1.1

[New] 2 new executing directions (left, right)

[New] Cinematic Camera Lens Settings

[Fixed] Slow motion notify error

Technical Details

Features:

  • 100% Blueprint
  • Finish / execute enemies
  • Sync two montages
  • Async montages
  • Camera Rig allows cinematic cameras
  • Camera Collision Test Sytem
  •  Simple Damage System
  • Apply multiple damage hits during the animation with multipliers
  • Categories-System for a nice way to select the animations
  • Slow Motion & Spawn Weapon Notify
  • Taunts for attacker and target
  • Bonussystem: Finisher Adjust System
  • Easy to use
  • Very fast setup
  • Well documented

Number of Blueprints: 10

Input: Keyboard / Mouse

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Not tested)

Documentation: Documentation

Important/Additional Notes: This is only a framework

No animations from the trailer/demo included! The animations are only for demonstration!

One simple free animation included (Credits: MocapOnline)