Spline-based instanced mesh creation with ground alignment and randomization.
I would like to introduce you to the Simple Instanced Spline Mesh plugin.
The plugin provides a simple, lightweight, and robust tool for building Hierarchical Instanced of Static Meshes using splines.
It was built with level design in mind, to make designers' life easier, and iterations faster.
It offers a variety of tools related to meshes placed using spline.
HOW TO INSTALL UE PLUGIN(For Newbies)
I am happy to see what you've made with this. If you encounter any errors or crashes, feel free to contact me, I will do what I can to make it work as well as possible.
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Windows 64
Supported Target Build Platforms: Windows 64
Documentation: DOCUMENTATION
Important/Additional Notes: Currently ground alignment work for Landscape only, but it's a work in progress, and we are planning on adding support alignment to other surfaces too.