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Reference Pose Editor

kostenickj - Feb 16, 2021

Edit the reference pose of your skeletal mesh without re-importing from your DCC. Copy references poses from one mesh to another

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Edit the reference pose of your skeletal mesh without re-importing from your DCC. Copy references poses from one mesh to another.


Have you ever imported a piece of content for an existing skeletal mesh/skeleton only to realize the reference pose or bone transforms are off?

Now we can fix this easily by copying the reference pose from the existing skeleton to our mesh without re-importing.

This plugin adds a new button to the Skeletal Mesh Editor toolbar in Persona.

Video Demo:

https://www.youtube.com/watch?v=D0B8eVsBRdY

documentation:

https://kostenickj.com/docs/reference-pose-editor

Technical Details

Features:

  •  Edit Skeletal Mesh Reference Poses in the Persona Skeletal Mesh Editor. Two different ways:
  • Copy Reference Poses from other assets (Skeletons Or meshes)
  • Create Custom Reference Pose (By posing your asset manually)

Code Modules:

  •  ReferencePoseEditor - Editor Module

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac

Documentation: Link: https://kostenickj.com/docs/reference-pose-editor

Important/Additional Notes: