DZG Menu System V1

Dead Zone Games - Blueprints - Oct 1, 2022
4.82 out of 5 stars(11 ratings)
  • 82%
  • 18%
  • 0%
  • 0%
  • 0%

Easy to add menu system featuring a main menu, in-game/pause menu and settings menu with graphics, audio and key binding settings.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project - graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.

Showcase Video (UPDATED - 05/20/2023)

Instructional Video - 3 Simple Steps to Adding the Menu System to Your Game

Product Updates:


  • Highlighting of menu navigation buttons is now supported for gamepad and keyboard input.


  • BP_MainMenuUI, BP_InGamePauseMenuComponent: Changed [Add Mapping Context] node priority from 1 to 0 in order to not override any default Input Actions
  • WBP_MainMenu, WBP_InGamePauseMenu: Added [Set Show Mouse Cursor] node with Show Mouse Cursor set to false to ensure mouse is hidden when Input Mode is set to Game Only


  • Verified menu system on UE 5.2
  • Changed directional Input Actions from Boolean to Axis 1D (Float)
  • Updated BP_InGamePauseMenuComponent to temporarily display key function when key is pressed.


  • Gamepad Input Key Bindings now enabled
  • Display Resolution Selection Buttons are now enabled based on the player's desktop resolution (Corrects the issue where the display resolution was being set to a setting that the player's desktop resolution didn't support)
  • Pause key changed from the [TAB] key to the [P] key
  • Pause key can now be used to pause and unpause game
  • Added a customizable Credits widget to the Main Menu
  • Discontinued support for UE 4.23
  • Additional bug fixes and performance improvements


  • Rebuilt to support UE 4.23-4.27, 5.0-5.1
  • Utilizes UE 5.1 Enhanced Input Action Mappings


  • Graphic Settings: Added Vertical Sync (V-SYNC) Enablement
  • Key Binding Settings: Additional Key Bindings were added

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  • Ready to use Blueprint menu system - fully functional
  • Main menu & in-game/pause menus with settings options
  • Mouse/Keyboard and Gamepad navigation
  • Blueprints and widgets enable you to change Graphics, Audio and Key Binding settings
  • Settings can be applied and saved on disk and re-loaded on game start
  • Sample audio cues included demonstrating use and control over music, effects, and voice sounds
  • In-game/pause menu with customizable section for game instructions
  • Customizable Credits widget
  • Completely commented and clean Blueprints
  • Color coded Developer comments highlighting Blueprint nodes that need to be integrated into game levels and characters
  • Fully functioning example demo levels and character

Technical Details:

  • Number of Blueprints: 9
  • Number of Levels: 3
  • Number of Level Sequences: 1 
  • Number of Structures: 2
  • Number of Textures: 1
  • Number of Sound Mixers: 4
  • Number of Sound Classes: 4
  • Number of Sound Waves: 4
  • Number of Sound Cues: 3
  • Number of Enhanced Input Mapping Contexts (UE 5.1): 1
  • Number of Enhanced Input Mapping Actions (UE 5.1): 13

Input: Mouse, Keyboard, Gamepad

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: DZG Menu System V1 Instructions_05212023

Important/Additional Notes: For support - [email protected]