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Dystopian City Environment (Cyberpunk, Cyberpunk City, Cyberpunk Buildings)

FreshCan - Environments - Jan 7, 2021
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4.38 out of 5 stars(13 ratings)
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Dystopian City Environment has everything you need to create your Cyberpunk Universe, including over 250+ unique meshes, Building Mesh Blueprints and Highway Spline System.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Dystopian City Environment is the product of our 3 months of hardwork as Freshcan 3D Team. We try to to do our best to create a Dystopic Universe which has everything you need to fullfill your own cyber-dream. The pack includes ready to use Building Blueprints consisting of various façade elements and easily modifacable Building Meshes with the help of wide-ranged tileable materials, Highway Spline Sytem, numerous cyberpunk styled street props to give the real essence of CyberPunk City Life.

Showcase Video

Walkthrough

More Screenshots

Demo Map:

The package also includes an example City Map which is located on an island. The City Island Map includes more than 10 City Blocks and water surrounding it. All the blueprints, meshes and highways are located very carefully inside the island to create a consistent Dystopic Environment. The map has static light built which increased the performance compared to dynamic lighting. You can either use this already existing city or create yours with the features of the package!

Technical Details

Features:

  • City Island Map consisting of 10+ City Blocks
  • 11 pre-built Building Meshes with various Sizes
  • Library of High Quality Tileable Materials for easy modification
  • 25+ Building and Prop Blueprints for easy use
  • Highway Spline System surrounding whole Island
  • 3 Vehicle Props (including Police Car)
  • Moveable Billboard Material to enable variety and modification
  • High-Detailed Streets having different heights from ground, furnished with many prop groups
  • Landscape Auto-Material with 6 Different Layers


Number of Unique Meshes: 255

Collision: Yes, automatically generated

Vertex Count: max=205.600 vertex(SM_Building_1), min=41 vertex (SM_LogSimple_1)

LODs: Yes, 3 LODs

Number of Materials and Material Instances:

  • Master Materials: 18
  • Material Instances: 101
  • Unique Materials: 3

Number of Textures: 269 (including 9 Foliage Textures, 29 Landscape Textures, 16 Tileable Textures and 7 Decals)

Texture Resolutions: Varies between 1024x1024 to 4096x4096 ( Most of them are 2048x2048)

Supported Development Platforms:

  • Windows: Yes