Animations and IK algorithms plugin. The plugin can do almost everything that you may need while you work on animations.
The plugin provides a set of functions and classes. All functions are called directly from the character blueprint; the functions are designed in a way that all the animations can be set for any action with minimal programming.
For example, by calling just one function, you can set animations for Idle, running, and Sprint.
By calling another function, you set the animation for the jump (start of the jump, loop falling, landing)
Moreover, there are varieties for these functions. For example, if you have only one jump animation, instead of 3, a special function will create three animations out of one itself. No additional editors are required.
The plugin can even help you to remove the foot Sliding effect.
You can do the same for swimming or flying, Turn In Place and other tasks.
Specially for swimming, the plugin even includes its own MoveComponent.
In the Animation graph, you only call one node. This node is completely dynamic. Therefore, the performance will be great.
There are also additional modules for IK.
Let's say that IK Legs provides 4 different algorithms for Humanoids, animals, spiders and worms.
The algorithms are very fast. Such heavy algorithms as FABRIK are not used for Spine Solver. Algorithm even keeps track of whether the character is in a jump or is standing on one place for a long time.
IKHand and CCDIK Hand.
Opening of the doors, chests, grabbing items and many other things.
Also in the future I want to add a Climbing System.
Bonus: Water material is provided as a bonus. Only 570 instructions
Features:
Code Modules:
Number of C++ Classes: 69
Network Replicated: Partially, in the future I will add full support
Tutorials:
Example Projects(Last Update -31.03.2021):
4_21 (1.0)
4_26 (1.2)