Simplified and optimized fully dynamic sky system with volumetric clouds, realistic weather simulation and day and night cycle.
Dynamic Volumetric Sky is a fully dynamic,optimized and easy to use sky system with many features.
Note: 4.26.x , 4.27.x, 5.x versions of Dynamic Volumetric Sky is not suitable for VR games and enabling the "Movie Render Queue" plugin is required because of the additional cinematic controls.
Volumetric Clouds are pretty optimized. Clouds are depth sorted so you can fly through or above them and also clouds are based on infinite surface. They are not limited. You have got total over control over the clouds from visualization to performance.
Sky is completely volumetric(Ray Marched) just like clouds and affects your entire map. You can consider it like an atmosphere. Sky system is supported by Volumetric Clouds, Day and Night cycle, Dynamic Time, Realistic Weather Simulation, Dynamic Environment Material Functions, Dynamic Wind and Moon Phases.
Number of Blueprints: 8
Number of Meshes: 1
Number of Materials: 9
Number of Material Functions: 11
Number of Textures: 41
Number of Particles: 2
Supported Development Platforms: Desktop, VR
Supported Target Build Platforms: Desktop, VR
If you need support or for bug reports please email me at: